Airships

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The Wind Star, A Catamaran Frigate that patrols the northern reaches of the Gold Sands region.

Construction:
The Heart of every Airship is a “Mana Core” an apparatus that houses numerous Mana Stones and provides the magical reservoir of power that will allow the ship resist Gravity. The Core is attached to a few key other ship elements.
Tenser Riser: Enchanted Bracing attached to the super structure the ship, when powered by the Mana Core this allows the ship to ascend and descend based on how the Mana Core is manipulated.
Arcantrick Cannons: A hybrid weapon system of using traditional propellants and magical energy to launch spell charged projectiles.
Fury Engine Originally designed and a potential weapons Fury Engines provide thrust for Airships so that it is not at the complete mercy of the winds.
Aburator A defensive element that can protect the crew of an Airship from threats as minor as harsh wind to deadly weather or hostile attacks.

Airship Classifications.
Transport ships
Shimmer: Very small and fast ships, called Shimmer Class after the point of light reflection that can occur as the sun reflects off of the high point of The Ring.
Eclipse: Large and Bulky these ships are made purely for moving volumes of Cargo. Used to deliver Vital Food, resupply remote locations or for recovery of Precursor constructs.
Solar: Special classification for Large Airships designed to suit a variety of roles, the most notable being the Andromedious
Military ships
Corvette / Frigate: Larger than Shimmer Class ships tasked with Patrol and observation Missions.
Cruiser: The Back Bone of the Navy, these generalist ships carry troops and boast impressive armament. Tasked with defending boarder Cities and settlements.
Battle Ship: Flag ships of the Navy armed to the teeth and of incredibly resilient construction.
Dreadnought: The Greatest Military assets of the Free Realms save the Sky Hammer.

Airships

D&D: Conservators of Ring World spiritwalker